Typologies of everyday theatricality – a game and a movie



This paper studies the virtual theatricality as a part of everyday theatricality, through a specific number of case studies: a computer game and a movie. Virtual theatricality is the type of role assumption produced at the level of the individual imaginary; here, communication is split by an interface; the virtual role assumption is perfectly conscious and allows the interaction with the character created by the one with whom the communication is carried out, but never with the individual as such.

Keywords: theatricality, RPG, Charlie Kaufman, audiences